Today, Adobe announced its plans to stop updating and distributing Flash Player at the end of 2020. We're working with Adobe, Apple, Google, Microsoft, Mozilla, and Unity to create a migration path for developers that use Flash to power their games on Facebook.
Open Web Standards Advancements for Games
As open web standards like WebGL and HTML5 rapidly advanced to offer many of the web game development capabilities provided by Flash, it became clear that Flash's lifespan was limited.
As a result, we've partnered with game developers to support their HTML5 efforts, helping them continue to deliver games on Facebook. Today, more than 200 HTML5 games are live on our platform, most of which launched within the last year. Many of the largest developers on the platform — including King, Plarium and others — migrated at least one Flash game to HTML5 on the Facebook platform with minimal impact to their existing customers.
Existing Web Games Built in Flash
While games built in Flash will run on Facebook until the end of 2020, we strongly advise developers to follow the timelines set by browsers, as this may impact your decision to migrate sooner. The first milestone to target is summer of 2018 when Chrome introduces click-to-play for Flash-based content. To learn more about browser-specific timelines, check out the official announcements from Apple, Google, Microsoft, and Mozilla.
As developers evaluate their migration path, they'll have options to reach and engage with millions of players on Facebook.
More Migration Support
To support our web game developers further, we're offering the following resources:
For developers building new games for Facebook.com, we strongly recommend using open web standards.
As we march towards 2020, and the subsequent deadlines set by browsers, we'll offer more resources for developers to aid in the migration path.
Today's news marks the continued evolution of web and desktop gaming, and we're committed to working with developers to preserve their gaming experiences on Facebook.
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