messaging_game_plays Webhook Event Reference

This callback occurs after a person played a round of Instant Games. To receive this event, you must subscribe to this callback by selecting the messaging_game_plays field when setting up your webhook.

{
  "sender": {
    "id": "PSID"
  },
  "recipient": {
    "id": "PAGE_ID"
  },
  "timestamp": 1469111400000,
  "game_play": {
    "game_id": "GAME-APP-ID",
    "player_id": "PLAYER-ID",
    "locale": "PLAYER-LOCALE",
    "context_type": "CONTEXT-TYPE:SOLO",
    "context_id": "CONTEXT-ID", # If a Messenger Thread context
    "score": SCORE-NUM, # If a classic score based game
    "payload": "PAYLOAD" # If a rich game
  }
}

Fields

屬性型別說明

id

字串

觸發 Webhook 事件的用戶 PSID。

user_ref

字串

觸發 Webhook 事件的用戶 ser_ref,僅適用於洽談外掛程式的 Webhook 事件。

屬性型別說明

id

字串

您的粉絲專頁編號。

game_play Field Description

context_id

string

The ID for the social context type if the type is not SOLO. This ID is in the Instant Game namespace.

context_type

string

The social context of the game; GROUP, SOLO, THREAD

game_id

string

The Meta app ID for the game

locale

string

The locale for the player

payload

JSON object

The JSON encoded object, set using FBInstant.setSessionData(). Only available for Rich Games

player_id

string

The ID for the player in the Instant Game namespace.

score

integer

The best score achieved by this playing during this round of game play. Only available to Classic score based games.