Change log and release notes for the Facebook SDK for Unity.
AdSettings.SetIsChildDirected removed
AdSettings.SetMixedAudience insteadAdView.DisableAutoRefresh removedAdSettings.SetAdvertiserTrackingEnabled added.
Fix data processing options setter for android.
We've released a Limited Data Use feature to give businesses more control over how their data is used in our systems and better support them with their California Consumer Privacy Act (CCPA) compliance efforts.
We are no longer bundling the iOS and Android SDKs with the Unity SDK.
Instead, we are using the Play Services Resolver for Unity to download the latest sdk when you build the game.
Please read the new integration instructions if you are upgrading from a version below 5.6.
Audience Network Unity SDK from 5.4.1 version onwards will no longer support Native Ads and Native Banner Ads.
You can still continue to leverage other high performing formats such as Rewarded Video through the Audience Network Unity SDK.
FBBSDKCoreKit_BasicsAs we're adding FBSDKCoreKit/FBSDKCoreKit_Basics as a dependency of the iOS SDK, changes will be needed in project dependencies.
A manual dependency to FBSDKCoreKit.framework has to be added to the project. It can be done by following these steps:
FBSDKCoreKit.framework and its stripped down version (FBSDKCoreKit_Basics.framework) from our GitHub release page.