The Audience Network allows you to monetize your Android apps with Facebook ads. Rewarded interstitial ads are a full screen experience which starts when users reach a natural break in a game, and which offers rewards in exchange for a user viewing the full ad. Users can opt-out at any time. The ad experience is 15-30 seconds and contains an end card with a call to action. Upon completion of the full video, you will receive a callback to grant the suggested reward to the user.
Assurez-vous d’avoir terminé le Guide de démarrage et le guide Démarrer avec Android avant de commencer.
La méthode a été ajoutée à la version 5.1 du SDK Audience Network pour Android.
L’initialisation explicite du SDK Audience Network pour Android est requise à partir de la version 5.3.0
. Veuillez consulter ce document pour savoir comment initialiser le SDK Audience Network pour Android.
Avant de télécharger un objet publicitaire et de charger des publicités, vous devez initialiser le SDK Audience Network. Il est recommandé de le faire lors du démarrage de l’application.
public class YourApplication extends Application { ... @Override public void onCreate() { super.onCreate(); // Initialize the Audience Network SDK AudienceNetworkAds.initialize(this); } ... }
Add the following code at the top of your Activity in order to import the Facebook Ads SDK:
import com.facebook.ads.*;
Then, initialize the rewarded video object, set the listener and load the video creative. The rewarded ad requires a RewardedInterstitialAdListener
interface which implements the following methods in the sample code to handle various events. For example in your activity:
private final String TAG = YourActivity.class.getSimpleName(); private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { @Override public void onError(Ad ad, AdError error) { // Rewarded interstitial ad failed to load Log.e(TAG, "Rewarded interstitial ad failed to load: " + error.getErrorMessage()); } @Override public void onAdLoaded(Ad ad) { // Rewarded interstitial ad is loaded and ready to be displayed Log.d(TAG, "Rewarded interstitial ad is loaded and ready to be displayed!"); } @Override public void onAdClicked(Ad ad) { // Rewarded interstitial ad clicked Log.d(TAG, "Rewarded interstitial ad clicked!"); } @Override public void onLoggingImpression(Ad ad) { // Rewarded Interstitial ad impression - the event will fire when the // interstitial starts playing Log.d(TAG, "Rewarded interstitial ad impression logged!"); } @Override public void onRewardedInterstitialCompleted() { // Rewarded Interstitial View Complete - the interstitial has been played to the end. // You can use this event to initialize your reward Log.d(TAG, "Rewarded interstitial completed!"); // Call method to give reward // giveReward(); } @Override public void onRewardedInterstitialClosed() { // The Rewarded Interstitial ad was closed - this can occur during the interstitial // by closing the app, or closing the end card. Log.d(TAG, "Rewarded interstitial ad closed!"); } }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); ... } }
private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { ... @Override public void onAdLoaded(Ad ad) { // Rewarded interstitial ad is loaded and ready to be displayed Log.d(TAG, "Rewarded interstitial ad is loaded and ready to be displayed!"); rewardedInterstitialAd.show( rewardedInterstitialAd.buildShowAdConfig() .withAppOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) .build()); } ... }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); ... }
Si la publicité s’affiche non pas immédiatement, mais quelques secondes ou quelques minutes après son chargement, le développeur doit vérifier si celle-ci a été invalidée ou non. Une fois chargée, la publicité est valide pendant 60 minutes. Vous ne recevrez pas de paiement en cas d’affichage d’une publicité invalidée. Vous devez appeler isAdInvalidated()
pour valider la publicité.
Follow the code below, but do not copy the code into your project since this is for example purposes only:
private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { ... }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); // Here is just an example for displaying the ad with delay // Please call this method at appropriate timing in your project showAdWithDelay(); } private void showAdWithDelay() { /* * Here is an example for displaying the ad with delay; * Please do not copy the Handler into your project */ Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { // Check if rewardedInterstitialAd has been loaded successfully if (rewardedInterstitialAd == null || !rewardedInterstitialAd.isAdLoaded()) { return; } // Check if ad is already expired or invalidated, and do not show ad if that is the // case. You will not get paid to show an invalidated ad. if (rewardedInterstitialAd.isAdInvalidated()) { return; } rewardedInterstitialAd.show( rewardedInterstitialAd.buildShowAdConfig() .withAppOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) .build() ); } }, 1000 * 60 * 15); // Show the ad after 15 minutes }
Si vous utilisez l’émulateur Google Android par défaut, ajoutez la ligne de code suivante avant de charger une publicité test :AdSettings.addTestDevice("HASHED ID");
.
Utilisez l’ID haché imprimé sur le logcat la première fois que vous effectuez une demande de chargement d’une publicité sur un appareil.
Cette étape n’est pas nécessaire pour Genymotion ni pour les appareils physiques. Si vous souhaitez effectuer un test avec de vraies publicités, consultez notre guide de test.
Finally, clean up the object with its destroy
method in your activity's onDestroy
method. Note that you should also use the destroy
method to clean up old ad objects before assigning it to a new instance to avoid memory leak.
@Override protected void onDestroy() { if (rewardedInterstitialAd != null) { rewardedInterstitialAd.destroy(); rewardedInterstitialAd = null; } super.onDestroy(); }
Les publicités vidéo dans l’Audience Network nécessitent le rendu par accélération matérielle pour être activées. Elles risquent autrement d’afficher un écran noir. Cela concerne les :
L’accélération matérielle est activée par défaut si votre niveau d’API Target est >=14 (Ice Cream Sandwich, Android 4.0.1). Vous pouvez toutefois activer explicitement cette fonction au niveau de l’application ou de l’activité.
Dans votre fichier manifeste Android, ajoutez l’attribut suivant à la balise <application>
afin de permettre l’accélération matérielle pour toute votre application :
<application android:hardwareAccelerated="true" ...>
Si vous ne souhaitez activer la fonction que pour certaines activités dans votre application, ajoutez la fonction suivante à la balise <activity>
dans votre manifeste Android. L’exemple suivant permettra l’accélération matérielle pour le AudienceNetworkActivity
qui est utilisé pour le rendu des publicités interstitielles et des vidéos avec récompense :
<activity android:name="com.facebook.ads.AudienceNetworkActivity" android:hardwareAccelerated="true" .../>
To make sure your app is notified whether the reward was validated or not, implement the S2SRewardedInterstitialAdListener
interface.
This includes all of the events noted above in the RewardedInterstitialAdListener
interface, as well as two additional events.
After initializing the rewarded video object, you will need to pass in a User ID and Reward amount into the rewarded ad data before loading an ad. Both User ID and Reward amount are strings. For example:
public void loadRewardedInterstitial() { // Instantiate a RewardedInterstitialAd object. rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); // Implement S2SRewardedInterstitialAdListener instead of RewardedInterstitialAdListener RewardedInterstitialAdListener rewardedInterstitialAdListener = new S2SRewardedInterstitialAdListener() { @Override public void onRewardServerFailed() { // Rewarded interstitial ad reward not validated or no response from server Log.d(TAG, "Rewarded interstitial ad reward validation failed"); } @Override public void onRewardServerSuccess() { // Rewarded interstitial ad reward validated server side Log.d(TAG, "Rewarded interstitial ad reward validated!"); } // Other methods from RewardedInterstitialAdListener ... }; // Instantiate RewardData object and include in load config RewardData rewardData = new RewardData("YOUR_USER_ID", "YOUR_REWARD"); rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withRewardData(rewardData) .withAdListener(rewardedInterstitialAdListener) .build()); }
Please note - the server validation callbacks might occur after the end card has been dismissed by a user. Do not deallocate the rewarded interstitial object until after one of these callbacks.
Découvrez nos exemples de code de l’Audience Network pour Android sur Github. Importez les projets dans votre environnement de développement intégré et lancez-les sur un appareil ou sur le simulateur.
Lorsque votre app est prête pour la mise en ligne et la monétisation, envoyez votre app pour qu’elle soit examinée afin de vérifier qu’elle est conforme aux règles de l’Audience Network et aux standards de la communauté Facebook.