The Audience Network allows you to monetize your Android apps with Facebook ads. Rewarded interstitial ads are a full screen experience which starts when users reach a natural break in a game, and which offers rewards in exchange for a user viewing the full ad. Users can opt-out at any time. The ad experience is 15-30 seconds and contains an end card with a call to action. Upon completion of the full video, you will receive a callback to grant the suggested reward to the user.
Stelle sicher, dass du die Leitfäden zu den ersten Schritten mit dem Audience Network und mit Android abgeschlossen hast, bevor du fortfährst.
Diese Methode wurde in Android Audience Network SDK Version 5.1 hinzugefügt
Seit Version 5.3.0
ist die Initialisierung des Audience Network-SDK für Android obligatorisch In diesem Dokument finden Sie Informationen zur Initialisierung des Audience Network-SDK für Android.
Vor der Erstellung eines Werbeanzeigenobjekts und dem Laden von Werbeanzeigen müssen Sie Audience Network-SDK initialisieren. Dies wird beim App-Launch empfohlen.
public class YourApplication extends Application { ... @Override public void onCreate() { super.onCreate(); // Initialize the Audience Network SDK AudienceNetworkAds.initialize(this); } ... }
Add the following code at the top of your Activity in order to import the Facebook Ads SDK:
import com.facebook.ads.*;
Then, initialize the rewarded video object, set the listener and load the video creative. The rewarded ad requires a RewardedInterstitialAdListener
interface which implements the following methods in the sample code to handle various events. For example in your activity:
private final String TAG = YourActivity.class.getSimpleName(); private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { @Override public void onError(Ad ad, AdError error) { // Rewarded interstitial ad failed to load Log.e(TAG, "Rewarded interstitial ad failed to load: " + error.getErrorMessage()); } @Override public void onAdLoaded(Ad ad) { // Rewarded interstitial ad is loaded and ready to be displayed Log.d(TAG, "Rewarded interstitial ad is loaded and ready to be displayed!"); } @Override public void onAdClicked(Ad ad) { // Rewarded interstitial ad clicked Log.d(TAG, "Rewarded interstitial ad clicked!"); } @Override public void onLoggingImpression(Ad ad) { // Rewarded Interstitial ad impression - the event will fire when the // interstitial starts playing Log.d(TAG, "Rewarded interstitial ad impression logged!"); } @Override public void onRewardedInterstitialCompleted() { // Rewarded Interstitial View Complete - the interstitial has been played to the end. // You can use this event to initialize your reward Log.d(TAG, "Rewarded interstitial completed!"); // Call method to give reward // giveReward(); } @Override public void onRewardedInterstitialClosed() { // The Rewarded Interstitial ad was closed - this can occur during the interstitial // by closing the app, or closing the end card. Log.d(TAG, "Rewarded interstitial ad closed!"); } }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); ... } }
private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { ... @Override public void onAdLoaded(Ad ad) { // Rewarded interstitial ad is loaded and ready to be displayed Log.d(TAG, "Rewarded interstitial ad is loaded and ready to be displayed!"); rewardedInterstitialAd.show( rewardedInterstitialAd.buildShowAdConfig() .withAppOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) .build()); } ... }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); ... }
Falls die Werbeanzeige nicht sofort angezeigt wird, nachdem sie geladen wurde, muss der Entwickler prüfen, ob die Werbeanzeige ungültig gemacht wurde. Nach dem erfolgreichen Laden der Werbeanzeige ist diese 60 Minuten lang gültig. Du wirst nichtbezahlt, wenn du eine ungültige Werbeanzeige anzeigst. Du solltest isAdInvalidated()
aufrufen, um die Anzeige zu validieren.
Follow the code below, but do not copy the code into your project since this is for example purposes only:
private RewardedInterstitialAd rewardedInterstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate a RewardedInterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get // a no fill error). rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); RewardedInterstitialAdListener rewardedInterstitialAdListener = new RewardedInterstitialAdListener() { ... }; rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withAdListener(rewardedInterstitialAdListener) .build()); // Here is just an example for displaying the ad with delay // Please call this method at appropriate timing in your project showAdWithDelay(); } private void showAdWithDelay() { /* * Here is an example for displaying the ad with delay; * Please do not copy the Handler into your project */ Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { // Check if rewardedInterstitialAd has been loaded successfully if (rewardedInterstitialAd == null || !rewardedInterstitialAd.isAdLoaded()) { return; } // Check if ad is already expired or invalidated, and do not show ad if that is the // case. You will not get paid to show an invalidated ad. if (rewardedInterstitialAd.isAdInvalidated()) { return; } rewardedInterstitialAd.show( rewardedInterstitialAd.buildShowAdConfig() .withAppOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) .build() ); } }, 1000 * 60 * 15); // Show the ad after 15 minutes }
Wenn du den standardmäßigen Google Android-Emulator verwendest, füge die folgende Codezeile vor dem Laden einer Testwerbeanzeige hinzu:AdSettings.addTestDevice("HASHED ID");
.
Wenn du zum ersten Mal eine Werbeanzeige für ein Gerät anfragst, verwende die gehashte ID, die im Logcat aufgeführt wird.
Dieser Schritt wird in Genymotion und physischen Geräten nicht benötigt. Wenn du mit echten Werbeanzeigen testen möchtest, lies unseren Testleitfaden.
Finally, clean up the object with its destroy
method in your activity's onDestroy
method. Note that you should also use the destroy
method to clean up old ad objects before assigning it to a new instance to avoid memory leak.
@Override protected void onDestroy() { if (rewardedInterstitialAd != null) { rewardedInterstitialAd.destroy(); rewardedInterstitialAd = null; } super.onDestroy(); }
Für Videos Ads im Audience Network muss das Rendering mit Hardware-Beschleunigung aktiviert werden. Andernfalls kann es bei Videoaufrufen zu einem schwarzen Bildschirm kommen. Dies gilt für
Die Hardware-Beschleunigung wird standardmäßig aktiviert, wenn deine Ziel-API-Ebene größer oder gleich 14 ist (Ice Cream Sandwich, Android 4.0.1). Du kannst dieses Feature aber auch explizit auf App-Ebene oder Aktivitätsebene aktivieren.
Füge in der Android-Manifestdatei das folgende Attribut zum <application>
-Tag hinzu, um die Hardware-Beschleunigung für die gesamte App zu aktivieren:
<application android:hardwareAccelerated="true" ...>
Wenn du das Feature nur für bestimmte Aktivitäten in deiner App aktivieren möchtest, kannst du das folgende Feature in der Android-Manifestdatei zum <activity>
-Tag hinzufügen. Im folgenden Beispiel wird die Hardware-Beschleunigung für die AudienceNetworkActivity
aktiviert, die für das Rendering von Interstitial Ads und Videos mit Belohnung verwendet wird:
<activity android:name="com.facebook.ads.AudienceNetworkActivity" android:hardwareAccelerated="true" .../>
To make sure your app is notified whether the reward was validated or not, implement the S2SRewardedInterstitialAdListener
interface.
This includes all of the events noted above in the RewardedInterstitialAdListener
interface, as well as two additional events.
After initializing the rewarded video object, you will need to pass in a User ID and Reward amount into the rewarded ad data before loading an ad. Both User ID and Reward amount are strings. For example:
public void loadRewardedInterstitial() { // Instantiate a RewardedInterstitialAd object. rewardedInterstitialAd = new RewardedInterstitialAd(this, "YOUR_PLACEMENT_ID"); // Implement S2SRewardedInterstitialAdListener instead of RewardedInterstitialAdListener RewardedInterstitialAdListener rewardedInterstitialAdListener = new S2SRewardedInterstitialAdListener() { @Override public void onRewardServerFailed() { // Rewarded interstitial ad reward not validated or no response from server Log.d(TAG, "Rewarded interstitial ad reward validation failed"); } @Override public void onRewardServerSuccess() { // Rewarded interstitial ad reward validated server side Log.d(TAG, "Rewarded interstitial ad reward validated!"); } // Other methods from RewardedInterstitialAdListener ... }; // Instantiate RewardData object and include in load config RewardData rewardData = new RewardData("YOUR_USER_ID", "YOUR_REWARD"); rewardedInterstitialAd.loadAd( rewardedInterstitialAd.buildLoadAdConfig() .withRewardData(rewardData) .withAdListener(rewardedInterstitialAdListener) .build()); }
Please note - the server validation callbacks might occur after the end card has been dismissed by a user. Do not deallocate the rewarded interstitial object until after one of these callbacks.
Sieh dir unsere Codebeispiele für das Audience Network auf Android auf Github an. Importiere die Projekte in deine IDE und führe sie auf einem Gerät oder im Emulator aus.
Wenn du bereit bist, deine App live zu schalten und zu Geld zu machen, stelle sicher, dass sie unsere Audience Network-Richtlinien und die Facebook-Gemeinschaftsstandards einhält, und reiche sie dann zur Überprüfung ein.