The Audience Network allows you to monetize your Android apps with Facebook ads. An interstitial ad is a full screen ad that you can show in your app. Typically interstitial ads are shown when there is a transition in your app. For example -- after finishing a level in a game or after loading a story in a news app.
Asegúrate de haber completado las guías de primeros pasos de Audience Network y Android antes de continuar.
Este método se añadió en la versión 5.1 del SDK de Audience Network para Android.
La inicialización explícita del SDK de Audience Network para Android es necesaria para la versión 5.3.0
y versiones posteriores. Consulta este documento, que contiene información sobre cómo inicializar el SDK de Audience Network para Android.
Antes de crear un objeto publicitario y cargar anuncios, debes inicializar el SDK de Audience Network. Te recomendamos que lo hagas al iniciar la aplicación.
public class YourApplication extends Application { ... @Override public void onCreate() { super.onCreate(); // Initialize the Audience Network SDK AudienceNetworkAds.initialize(this); } ... }
Add the following code at the top of your Activity in order to import the Facebook Ads SDK:
import com.facebook.ads.*;
Initialize the InterstitialAd
.
private InterstitialAd interstitialAd; @Override public void onCreate(Bundle savedInstanceState) { ... // Instantiate an InterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get a no fill error). interstitialAd = new InterstitialAd(this, "YOUR_PLACEMENT_ID"); ...
InterstitialAdListener
, load the Ad and show the Ad immediately it is loaded successfully.public class InterstitialAdActivity extends Activity { private final String TAG = InterstitialAdActivity.class.getSimpleName(); private InterstitialAd interstitialAd; @Override protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Instantiate an InterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get a no fill error). interstitialAd = new InterstitialAd(this, "YOUR_PLACEMENT_ID"); // Create listeners for the Interstitial Ad InterstitialAdListener interstitialAdListener = new InterstitialAdListener() { @Override public void onInterstitialDisplayed(Ad ad) { // Interstitial ad displayed callback Log.e(TAG, "Interstitial ad displayed."); } @Override public void onInterstitialDismissed(Ad ad) { // Interstitial dismissed callback Log.e(TAG, "Interstitial ad dismissed."); } @Override public void onError(Ad ad, AdError adError) { // Ad error callback Log.e(TAG, "Interstitial ad failed to load: " + adError.getErrorMessage()); } @Override public void onAdLoaded(Ad ad) { // Interstitial ad is loaded and ready to be displayed Log.d(TAG, "Interstitial ad is loaded and ready to be displayed!"); // Show the ad interstitialAd.show(); } @Override public void onAdClicked(Ad ad) { // Ad clicked callback Log.d(TAG, "Interstitial ad clicked!"); } @Override public void onLoggingImpression(Ad ad) { // Ad impression logged callback // Please refer to Monetization Manager or Reporting API for final impression numbers Log.d(TAG, "Interstitial ad impression logged!"); } }; // For auto play video ads, it's recommended to load the ad // at least 30 seconds before it is shown interstitialAd.loadAd( interstitialAd.buildLoadAdConfig() .withAdListener(interstitialAdListener) .build()); } }
Interstitial Ads have creatives that are larger in size so a good practice is calling loadAd(...)
in advance and then calling show()
at the appropriate time.
In case of not showing the ad immediately after the ad has been loaded, the developer is responsible for checking whether or not the ad has been invalidated. Once the ad is successfully loaded, the ad will be valid for 60 mins. You will not get paid if you are showing an invalidated ad.
You should follow the idea below, but please do not copy the code into your project since it is just an example:
public class InterstitialAdActivity extends Activity { private InterstitialAd interstitialAd ; @Override protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Instantiate an InterstitialAd object. // NOTE: the placement ID will eventually identify this as your App, you can ignore it for // now, while you are testing and replace it later when you have signed up. // While you are using this temporary code you will only get test ads and if you release // your code like this to the Google Play your users will not receive ads (you will get a no fill error). interstitialAd = new InterstitialAd(this, "YOUR_PLACEMENT_ID"); InterstitialAdListener interstitialAdListener = new InterstitialAdListener() { ... }; // load the ad interstitialAd.loadAd( interstitialAd.buildLoadAdConfig() .withAdListener(interstitialAdListener) .build()); } private void showAdWithDelay() { /** * Here is an example for displaying the ad with delay; * Please do not copy the Handler into your project */ // Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { // Check if interstitialAd has been loaded successfully if(interstitialAd == null || !interstitialAd.isAdLoaded()) { return; } // Check if ad is already expired or invalidated, and do not show ad if that is the case. You will not get paid to show an invalidated ad. if(interstitialAd.isAdInvalidated()) { return; } // Show the ad interstitialAd.show(); } }, 1000 * 60 * 15); // Show the ad after 15 minutes } }
Finally, add the following code to your Activity's onDestroy()
function to release resources the InterstitialAd
uses:
@Override protected void onDestroy() { if (interstitialAd != null) { interstitialAd.destroy(); } super.onDestroy(); }
Si usas el emulador predeterminado de Android de Google, debes añadir esta línea de código antes de cargar un anuncio de prueba:AdSettings.addTestDevice("HASHED ID");
.
Utiliza el identificador con hash que figura en el logcat la primera vez que realices una solicitud para cargar un anuncio en un dispositivo.
Este paso no es necesario si se utiliza el emulador Genymotion o dispositivos físicos. Si quieres realizar pruebas con anuncios reales, consulta nuestra guía para pruebas.
Start your app and you should see an Interstitial Ad appear:
Para evitar la posibilidad de que se muestre una pantalla en negro al reproducir los anuncios con vídeo de Audience Network, es necesario activar la renderización con aceleración por hardware. Este requerimiento se aplica a:
La aceleración por hardware se activa de forma predeterminada si la versión de la API a la que te diriges es la 14 o posterior (Ice Cream Sandwich, Android 4.0.1), pero también puedes activarla de forma explícita en el nivel de la aplicación o de la actividad.
En el archivo de manifiesto de Android, añade el siguiente atributo a la etiqueta <application>
para activar la aceleración por hardware en toda la aplicación:
<application android:hardwareAccelerated="true" ...>
Si solo quieres activar la función para determinadas actividades de la aplicación, puedes añadir la siguiente función a la etiqueta <activity>
en el archivo de manifiesto de Android. En el siguiente ejemplo, se muestra cómo activar la aceleración por hardware para la actividad AudienceNetworkActivity
, que se utiliza para mostrar anuncios intersticiales y vídeos con premio:
<activity android:name="com.facebook.ads.AudienceNetworkActivity" android:hardwareAccelerated="true" .../>
Relevant code samples in both Swift and Objective-C are available on our GitHub sample app respository
Test your ads integration with your app.
As soon as we receive a request for an ad from your app or website, we'll review it to make sure it complies with Audience Network policies and the Facebook community standards