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Paths and pitfalls of mixed reality design

MIXED REALITY

Paths and pitfalls of mixed reality design

September 25, 2024

This session showcases the capabilities of Meta Quest 3 to create intuitive and immersive experiences. We share Niantic’s AR and VR learnings, pitfalls and recommendations, and highlight 2D design principles that fall flat in mixed reality (and why they do). You’ll also walk away with general frameworks on how to think about designing UX experiences for mixed reality that you can get started with right away.

Alicia Berry

She/Her

Executive Producer

Niantic

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