Presents a Sharing dialog to the user allowing them to post content to their own timeline.
When called in the Unity Editor, a stub function is called instead.
public static void ShareLink( Uri contentURL = null, FacebookDelegate<IShareResult> callback = null) )
Name | Type | Description | Default |
---|---|---|---|
contentURL | Uri | The URL to which this post should link | null |
callback | FacebookDelegate
<IShareResult> | A delegate which will receive the result of the method call | null |
Present the user with an opportunity to share a story to their timeline.
FB.ShareLink( new Uri("https://developers.facebook.com/"), callback: ShareCallback );
See additional FB.ShareLink
examples at SDK Examples.
Shared stories are written in the voice of the user posting them, not the voice of the app (note that the example says "I thought" rather than "username thought"). Using sharing sparingly, and for high-quality content that a user would actually want to share, will increase the number of his/her friends who are likely to see and interact with the story. Make sure to view Facebook Events Manager, and improve or remove story types that are ignored or disliked by your audience.