Facebook Gaming Services SDK

Depois que você integrar o Login do Facebook, o Compartilhamento do Facebook ou os Jogos do Facebook, alguns eventos do app serão automaticamente registrados e coletados para o Gerenciador de Eventos, a menos que você desabilite o registro automático. Recomendamos que todos os desenvolvedores de apps que usam o Login do Facebook, o Compartilhamento do Facebook ou os Jogos do Facebook entendam como esse recurso funciona. Para saber mais sobre as informações que são coletadas e sobre como desabilitar o registro automático de eventos, consulte Registro automático de eventos do app.

Gaming Services is available as a new component in the official Facebook SDK for Android, iOS, Unity3D and JavaScript. Using Facebook official SDKs is the recommended approach and makes it easy to access services enabled by Facebook Login for Gaming including the Player Finder and Sharing for Gaming experiences.

Mimimum Supported Version by Platform

  • Android: v6.4
  • iOS: v6.4
  • Unity3D: v7.19.2 (requires Unity3D 5.4 or above)

If using or upgrading the Facebook SDK is not possible, you can use Graph API methods to build a manual flow for Player Finder and Sharing for Gaming in your application.

NEW: Limited Login

Limited Login offers a login path that implements steps designed to prevent the fact that a person used Facebook to log in to your app from being used to target advertising or measure advertising effectiveness.

How it Works

Limited Login returns an AuthenticationToken that wraps an OpenID Connect token. The ID token cannot be used to request additional data using the Graph API, such as friends, photos, or pages. Doing so requires the use of classic Facebook Login.

A successful login populates a global AuthenticationToken instance. You can provide a nonce for the login attempt that will be reflected in the return token. In addition, Limited Login populates a shared profile instance that contains the basic information including ID, name, profile picture, and email (if granted by the user).

See Also