Facebook Gaming Services SDK

Facebook 로그인, Facebook 공유 또는 Facebook Gaming을 통합하고 나서 특정 앱 이벤트가 이벤트 관리자에 대해 자동으로 로깅 및 수집됩니다. 단, 자동 앱 이벤트 로깅을 비활성화하는 경우는 예외입니다. Facebook 로그인, Facebook 공유 또는 Facebook Gaming을 사용하는 모든 개발자 여러분께서는 이 기능의 작동 방법을 숙지하시기 바랍니다. 수집되는 정보 및 자동 앱 이벤트 로깅을 비활성화하는 방법에 대한 자세한 내용은 자동 앱 이벤트 로깅을 참조하세요.

Gaming Services is available as a new component in the official Facebook SDK for Android, iOS, Unity3D and JavaScript. Using Facebook official SDKs is the recommended approach and makes it easy to access services enabled by Facebook Login for Gaming including the Player Finder and Sharing for Gaming experiences.

Mimimum Supported Version by Platform

  • Android: v6.4
  • iOS: v6.4
  • Unity3D: v7.19.2 (requires Unity3D 5.4 or above)

If using or upgrading the Facebook SDK is not possible, you can use Graph API methods to build a manual flow for Player Finder and Sharing for Gaming in your application.

NEW: Limited Login

Limited Login offers a login path that implements steps designed to prevent the fact that a person used Facebook to log in to your app from being used to target advertising or measure advertising effectiveness.

How it Works

Limited Login returns an AuthenticationToken that wraps an OpenID Connect token. The ID token cannot be used to request additional data using the Graph API, such as friends, photos, or pages. Doing so requires the use of classic Facebook Login.

A successful login populates a global AuthenticationToken instance. You can provide a nonce for the login attempt that will be reflected in the return token. In addition, Limited Login populates a shared profile instance that contains the basic information including ID, name, profile picture, and email (if granted by the user).

See Also