Facebookログイン、Facebookシェア、Facebook Gamingを統合すると、特定のアプリイベントは、アプリイベントの自動記録を無効にしない限り、イベントマネージャのために自動的に記録、収集されます。Facebookログイン、Facebookシェア、Facebook Gamingを使うすべてのアプリ開発者には、この機能の仕組みについて理解しておくことをおすすめします。収集される情報やアプリイベントの自動記録を無効にする方法については、アプリイベントの自動記録をご覧ください。
Gaming Services is available as a new component in the official Facebook SDK for Android, iOS, Unity3D and JavaScript. Using Facebook official SDKs is the recommended approach and makes it easy to access services enabled by Facebook Login for Gaming including the Player Finder and Sharing for Gaming experiences.
If using or upgrading the Facebook SDK is not possible, you can use Graph API methods to build a manual flow for Player Finder and Sharing for Gaming in your application.
Limited Login offers a login path that implements steps designed to prevent the fact that a person used Facebook to log in to your app from being used to target advertising or measure advertising effectiveness.
Limited Login returns an AuthenticationToken
that wraps an OpenID Connect token. The ID token cannot be used to request additional data using the Graph API, such as friends, photos, or pages. Doing so requires the use of classic Facebook Login.
A successful login populates a global AuthenticationToken
instance. You can provide a nonce for the login attempt that will be reflected in the return token. In addition, Limited Login populates a shared profile instance that contains the basic information including ID, name, profile picture, and email (if granted by the user).