Después de que integras el inicio de sesión con Facebook, la opción para compartir en Facebook o Facebook Gaming, se registran y recopilan automáticamente determinados eventos de la app en el administrador de eventos, a menos que desactives el registro automático de eventos. Recomendamos a todos los desarrolladores de apps que usan el inicio de sesión con Facebook, la opción para compartir en Facebook o Facebook Gaming que comprendan cómo opera esta funcionalidad. Para obtener información sobre qué información se recopila y cómo desactivar el registro de eventos de la app de manera automática, consulta Registro automático de eventos de la app.
Gaming Services is available as a new component in the official Facebook SDK for Android, iOS, Unity3D and JavaScript. Using Facebook official SDKs is the recommended approach and makes it easy to access services enabled by Facebook Login for Gaming including the Player Finder and Sharing for Gaming experiences.
If using or upgrading the Facebook SDK is not possible, you can use Graph API methods to build a manual flow for Player Finder and Sharing for Gaming in your application.
Limited Login offers a login path that implements steps designed to prevent the fact that a person used Facebook to log in to your app from being used to target advertising or measure advertising effectiveness.
Limited Login returns an AuthenticationToken
that wraps an OpenID Connect token. The ID token cannot be used to request additional data using the Graph API, such as friends, photos, or pages. Doing so requires the use of classic Facebook Login.
A successful login populates a global AuthenticationToken
instance. You can provide a nonce for the login attempt that will be reflected in the return token. In addition, Limited Login populates a shared profile instance that contains the basic information including ID, name, profile picture, and email (if granted by the user).