Gaming Services Unity3D SDK

整合 Facebook 登入、Facebook 分享或 Facebook Gaming 後,除非停用自動應用程式事件記錄功能,否則系統會自動記錄並蒐集某些應用程式事件,以供事件管理工具使用。我們建議所有使用 Facebook 登入、Facebook 分享或 Facebook Gaming 的應用程式開發人員瞭解此功能的運作方式。如需深入瞭解系統會蒐集哪些資訊,以及如何停用自動應用程式事件記錄功能,請參閱自動應用程式事件記錄功能

Gaming Services is available as a new component in the official Facebook SDK for Unity3D. Using Facebook official SDKs is the recommended approach and makes it easy to access services enabled by Facebook Login for Gaming including the Player Finder and Sharing (for Gaming) experiences.

Prerequisites

  1. Your application needs to enroll in Gaming Services to access features in this document. Follow the instructions to enroll your application.
  2. Make sure you have the minimal version of Facebook Unity3D SDK and above. Download the latest version.

Implementation

Facebook Login for Gaming

Facebook Login for Gaming enables a new login method for games. It supports the same implementation and SDK methods as Facebook Login. If this is the first time you're integrating the Facebook SDK into your App, refer to the configuration guide before proceeding.

Instead of receiving public_profile, your application will receive gaming_profile as the default permission. Other requestable permissions include user_friends, email, and gaming_user_picture.


Gaming Graph Domain

After integrating with Facebook Login for Gaming, your application will receive an access token for use on Gaming graph domain (graph.fb.gg), instead of the Facebook graph domain (graph.facebook.com). Read more about gaming graph domain.

You can check if the current User has connected with Facebook Login For Gaming by verifying the Graph Domain to be gaming in the Access Token:

// (c) Facebook, Inc. and its affiliates. Confidential and proprietary.
...
using Facebook.Unity;
...
AccessToken currentAccessToken = AccessToken.CurrentAccessToken;
if (currentAccessToken != null && currentAccessToken.GraphDomain == "gaming") {
  // current user has been migrated to Facebook Login for Gaming
}

Player Finder and Sharing for Gaming

Below is a Unity3D sample code showing how to implement Player Finder and Sharing (for Gaming).

// (c) Facebook, Inc. and its affiliates. Confidential and proprietary.
using Facebook.Unity;
...

// this is a general purpose IResult handler
// that can be used with the examples below.
protected void HandleResult(IResult result)
{
    if (result == null)
    {
      LogView.AddLog("Null Response\n");
      return;
    }

    // Some platforms return the empty string instead of null.
    if (!string.IsNullOrEmpty(result.Error))
    {
      // handle error case here.
    }
    else if (result.Cancelled)
    {
      // a dialog was cancelled.
    }
    else if (!string.IsNullOrEmpty(result.RawResult))
    {
       // success case! Do something useful with this.
    }
    else
    {
      // we got an empty response
    }
}
...

// binding Player Finder to a button
if (GUILayout.Button("Player Finder Button"))
{
  FBGamingServices.OpenFriendFinderDialog(HandleResult);
}
...

// Uploading an Image to use with Sharing (for Gaming)
FBGamingServices.UploadImageToMediaLibrary(
                        "test Image",
                        new Uri("/path/to/image/in/phone.jpg"),
                        true,
                        HandleResult);
...

// Uploading a Video to use with Sharing (for Gaming)
FBGamingServices.UploadVideoToMediaLibrary(
                        "test Video",
                        new Uri("/path/to/video/in/phone.mp4"),
                        HandleResult);