This guide contains information about how to navigate data about your game on Gaming Insights.
Go to Business Manager to access InsightsSDK API | UI text | Description | Screenshot |
---|---|---|---|
| Ad | Game plays starting from an Instant Game ad campaign | |
| Admin message | Game plays coming from a custom update within a messenger thread | |
| Facebook bookmark | Game plays coming from the Facebook bookmark | |
| Messenger bot CTA | Game plays that began from a call-to-action attached to a Messenger bot message | |
| Messenger bot menu | Game plays that began from a Messenger bot menu | |
| Custom game share | Game plays started from custom shares created by the game with the share API | |
| Facebook Gaming tab | Game plays initiated from the Gaming Tab on Facebook | |
| Facebook web | Game plays started from the Facebook front page on web | |
| Feed | Game plays started from a Feed | |
| Search box | Game plays coming from players searching in Messenger and Facebook search | |
| Game share | Game plays started from a generic player share of the Instant Game | |
| Game switch | Game plays started from a list created in game by calling the Game Switch API | |
| Facebook group | Game plays that started from an entry point in a Facebook group | |
| Home screen shortcut | Game plays coming from our Home Screen Shortcuts API (Android Only) | |
| In-game menu | Game plays originating from an in-game menu | |
| Notification | Game plays initiated by a player engaging with a Facebook notification | |
| Other | Game plays coming from sources we don't explicitly identify to games currently | |
| Shared score | Game plays that started from a played-shared score | |
| Shareable link | Game plays that began from a deep link to the game (such as our Instant Game “m.me” links) | |
| Chat suggestion | Game plays that started from a game suggestion in a Messenger thread with a friend | |
| Video chat | Game plays coming from the Messenger video chat entry point | |
| Web games hub | Game plays started from the Instant Games hub on web, located here |
Nella sezione Hosting web, passando con il mouse sopra la build appena caricata, viene visualizzato un insieme di pulsanti che consentono di distribuire il pacchetto a un sottoinsieme del pubblico.
Ad esempio, se clicchi sul pulsante "10%", questa build sarà disponibile al 10% dei tuoi giocatori (selezionati casualmente) mentre la build evidenziata in blu con la dicitura "Produzione" sarà disponibile per il 90%.