A good reference for overall design is the Clash Royale “Instant App” on Google Play (see video). Unlike Instant Apps, Cloud Demos do not have a file size limitation.
Export an Android-x86 APK. Note this is a temporary requirement for H1’2020; we are actively working on ARM APK support
(Optional) Integrate with our code snippet to trigger the Google Play store page from an in-demo CTA.
Provide creative assets needed for the test campaign
Lead-in Video: use footage that matches the gameplay being featured in the playable ad. See this article for specifications.
App Page: actor of the sponsored ad unit
Preferred ad description, CTA, etc
(If A/B testing against existing playable ads) HTML5 zip of the existing playable ad bundle
Integrate the FB SDK in your full game (or work with a Facebook supported MMP) to track install, retention, and purchase events. We will need to track these events to accurately measure the return on ad spend for each test campaign.
Also need a valid Facebook App ID
Grant FB ad account permission to run ads for your app
Ensure that automatically logged events are turned on so we can accurately measure the ROAS for the campaign (see this article for more details)
Allow FB team to run campaigns on your behalf so we can use in-development targeting logic
URL and/or App ID of the full game in the Google Play store that we are driving installs to.
(Confirmed with Privacy XFN) We can share campaign data that’s currently available in Ads Manager with our partners.