isRunning
| isRunning(): BoolSignal
Returns a BoolSignal indicating whether the animation is running.
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onAfterIteration
| onAfterIteration(): EventSource
Returns an EventSource to which you may subscribe. The event fires when the animation with loopCount completes an iteration.
Subscribers will receive the one-based index of the completed iteration.
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onCompleted
| onCompleted(): EventSource
Returns an EventSource to which you may subscribe. The event fires once when the animation completes.
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reset
| reset(): void
Resets the driver progress to time point zero.
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reverse
| reverse(): void
Reverses the animation from the moment it is called and goes back in time.
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start
| start(): void
Starts the animation.
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stop
| stop(): void
Stops or pauses the animation.
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