hasEyebrowsFrowned
| hasEyebrowsFrowned(face: Face): BoolSignal
hasEyebrowsFrowned(face: Face, config: { observationPeriod: ?number, threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object has frowned eyebrows. When specified:
config.threshold overrides the default threshold; the default value is 1.0.
config.backlash overrides the default backlash. Backlash is used to suppress unstable behavior when the eyebrow position is close to threshold.
config.observationPeriod sets the period over which median eyebrow positions are tracked, in milliseconds.
There is no explicit underlying driver signal for this face gesture.
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hasEyebrowsRaised
| hasEyebrowsRaised(face: Face): BoolSignal
hasEyebrowsRaised(face: Face, config: { observationPeriod: ?number, threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object has raised eyebrows. When specified:
config.threshold overrides the default threshold; the default value is 1.0.
config.backlash overrides the default backlash. Backlash is used to suppress unstable behavior when the eyebrow position is close to threshold.
config.observationPeriod sets the period over which median eyebrow positions are tracked, in milliseconds.
There is no explicit underlying driver signal for this face gesture.
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hasLeftEyeClosed
| hasLeftEyeClosed(face: Face): BoolSignal
hasLeftEyeClosed(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object has its left eye open. When specified:
config.threshold overrides the default threshold for eye openness.
config.backlash sets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
A signal goes ON when Face.leftEye.openness reaches config.threshold and goes OFF at config.threshold + config.backlash.
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hasMouthOpen
| hasMouthOpen(face: Face): BoolSignal
hasMouthOpen(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object has an open mouth. When specified:
config.threshold overrides the default threshold for mouth openness.
config.backlash overrides the default backlash. Backlash is used to suppress unstable behavior when the mouth openness is close to threshold.
A signal goes ON when Face.mouth.openness reaches config.threshold and goes OFF at config.threshold - config.backlash.
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hasRightEyeClosed
| hasRightEyeClosed(face: Face): BoolSignal
hasRightEyeClosed(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object has its right eye open. When specified:
config.threshold overrides the default threshold for eye openness.
config.backlash sets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
A signal goes ON when Face.rightEye.openness reaches config.threshold and goes OFF at config.threshold + config.backlash.
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isLeanedBack
| isLeanedBack(face: Face): BoolSignal
isLeanedBack(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is leaning back. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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isLeanedForward
| isLeanedForward(face: Face): BoolSignal
isLeanedForward(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is leaning forward. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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isLeanedLeft
| isLeanedLeft(face: Face): BoolSignal
isLeanedLeft(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is leaning to the left. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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isLeanedRight
| isLeanedRight(face: Face): BoolSignal
isLeanedRight(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is leaning to the right. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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isSmiling
| isSmiling(face: Face): BoolSignal
isSmiling(face: Face, config: { lipMix: ?number, threshold: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified face is smiling. A smile is detected when a weighted sum of lip curvatures (mouth.upperLipCurvature and mouth.lowerLipCurvature) reaches a threshold. When specified:
config.lipMix sets the proportion of the upper and lower lip curvatures in the sum. 0.0 is lower lip only, 1.0 is upper lip only.
config.threshold overrides the default threshold value for the curvature mix.
config.backlash overrides the default backlash. Backlash is used to suppress unstable behavior when the mixed curvature value is close to threshold.
A signal goes ON when mouth.upperLipCurvature * config.lipMix + mouth.lowerLipCurvature * (1 - config.lipMix) reaches config.threshold and goes OFF at config.threshold - config.backlash.
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isTurnedLeft
| isTurnedLeft(face: Face): BoolSignal
isTurnedLeft(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is turned to the left. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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isTurnedRight
| isTurnedRight(face: Face): BoolSignal
isTurnedRight(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is turned to the right. When specified:
config.angle overrides the default angular threshold, in radians.
config.backlash overrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
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onBlink
| onBlink(face: Face): EventSource
onBlink(face: Face, config: { threshold: ?number, backlash: ?number }): EventSource
Returns an EventSource that fires when both eyes are closed. An eye is considered closed when its openness falls below a certain configurable threshold. When specified:
config.threshold overrides the default threshold for determining eye openness.
config.backlash sets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
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onNod
| onNod(face: Face): EventSource
onNod(face: Face, config: { angle: ?number, period: ?number, swings: ?number }): EventSource
Returns an EventSource that fires immediately after a face nod is detected. A face nod is a series of consecutive head swing down and up, the first movement is downwards. A swing is detected if the head rotates around the X axis by the specified threshold angle within the specified period of time. The threshold, the period and the number of swings can be configured. When specified:
config.angle sets the minimum rotation for one swing, in radians.
config.period sets the maximum time limit for one swing, in milliseconds.
config.swings sets the count of consecutive alternating swings after which the gesture is detected.
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onShake
| onShake(face: Face): EventSource
onShake(face: Face, config: { angle: ?number, period: ?number, swings: ?number }): EventSource
Returns an EventSource that fires immediately after a face shake is detected. A face shake is a series of consecutive head swings right and left. A swing is detected if the head rotates around the Y axis by the specified threshold angle within the specified period of time. The threshold, the period and the number of swings can be configured. When specified:
config.angle sets the minimum rotation for one swing, in radians.
config.period sets the maximum time limit for one swing, in milliseconds.
config.swings sets the count of consecutive alternating swings after which the gesture is detected.
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