I am implementing a feature in my Unity app to send app requests using Facebook SDK. Here is the code snippet | wrote:
List filter = new List() { "app_non_users" }; string[] filterArray = filter. Selecto => o.ToString().ToArray; FB. AppRequest("Come join me in this awesome game!", null, filterArray, null, O, '', "Invite Your Friends", this.HandleResult);
However, the feature is not working correctly. It displays different screens on iPad and iPhone. Our app is already in live mode, and I want to ensure this works consistently across all devices. For Facebook login, l'm using the following code to request permissions:
var perms = new List() { "public_profile", "email", "gaming_user_picture", "user_friends" }; FB.LogInWithReadPermissions(perms, onLoginAuth);
Any insights on why the app requests screen might be displaying differently on iPad versus iPhone, and how to ensure consistent behavior across devices? Your help would be greatly appreciated!