We faced an issue with Facebook SDK when using FB.ShareLink (https://developers.facebook.com/docs/unity/reference/current/FB.ShareLink/#more-examples). We have this option to make a share with App (see attached screen). It works, app opens and user can make a share but when it's done and app is closed this login popup stays (if you do it via login from email and password, after you make a share this window closes automatically), so user has to close it manually, but in this case we will get callback with Cancel == true. Is this a bug? if no - how can we understand in this case that share was done?
Update SDK: Ensure you are using the latest Facebook SDK for Unity.
Check Documentation: Review the official SDK documentation for any relevant information or known issues.
Contact Support: Reach out to Facebook developer support for assistance.
Alternative Approach: Implement a mechanism to track share success status independently.
Keep Everything Updated: Regularly update your development environment and SDK for compatibility.
Hello, we tried to update the latest SDK and it didn't work. We just need to understand if this behavior is expected or this is a bug. Who can help us?