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OC5 Preview: First 18 Talks Revealed, Registration Now Open to Attend September 26 – 27 in San Jose

July 31, 2018ByHugo Barra

Our annual developer conference kicks off in less than two months, and it’s shaping up to be our biggest Oculus Connect yet. Today, we’re excited to unveil our first round of panels, tech talks, and interactive show floor sessions—and to announce that registration to attend OC5 September 26 – 27 at the San Jose McEnery Convention Center is now open at!

Whether you want to design a groundbreaking immersive experience, learn how to distribute your content in innovative ways, or dig into the technical side of VR development, OC5 connects you with industry experts who can help set you up for success as the industry continues to grow and evolve.

Bootstrapping Social VR

John Bartkiw, Oculus Platform Engineering Manager

The best way to get the real feeling of presence in VR is to share an experience with someone else. In this session, we’ll debunk the myth of how challenging it is to build a multiplayer VR experience. We’ll walk through a Unity sample project step-by-step to help you build with invites and matchmaking, co-ordinated app launch and Avatars, VoIP, and P2P networking.

Need to Know: Oculus Content Policies and App Review Standards

Debbie Rosenbaum, Oculus Lead Counsel + Ashley Woolheater, Oculus Public Policy Manager

Get help understanding Oculus Content Policies, company philosophy, common best practices, and pitfalls developers should avoid when submitting content to the Oculus Store. Join us for this unexpectedly fun and refreshing legal, comms, and policy training.

Preparing Your App for Launch

Phil Greenspan, Oculus Developer Strategy Specialist

You’ve built your app. Now what? Learn how to best prepare your game, app, or experience for a successful launch on the Oculus Platform. We’ll review how to develop a meaningful launch strategy for your project, key pre-launch action items and timelines, and plans for post-launch maintenance and support. You’ll walk away with some useful tools, resources, and best practices.

Using Deep Learning to Create Interactive Actors for VR

Kevin He, DeepMotion CEO

Physical character interaction is hard to fake—whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief. DeepMotion will discuss the challenges of, and science behind, building an interactive character authoring tool, as well as how developers can integrate intelligent character simulation into their own experiences.

For more information from today's announcement, visit the Oculus blog.

This is just a taste of the quality programming that OC5 has to offer. We’ll have more details to share as we head toward the event, so stay tuned to the blog and Twitter for all the latest news. In the meantime, head over to for some helpful information on travel and hotels and register to join us in San Jose as we celebrate how far VR has come in the past five years and look forward to an even brighter future.

— The Oculus Team